Hi everyone,
Here is an update for the upcoming tutorial for portfolio.
Texturing almost done, still a few things to be done.
More info on my DISCORD
Hi everyone,
Here is an update for the upcoming tutorial for portfolio.
Texturing almost done, still a few things to be done.
More info on my DISCORD
Hi everyone,
This is an update for my 2nd tutorial coming out.....when it's ready.
High poly, low poly, uvs and bake are all recorded and texturing is work in progress.
For any questions, you can join my DISCORD server.
Hi everyone,
Since I didn't shared the alphas from the Ultimate 3D Weapon Tutorial For Portfolio, I will show you how to create your own and also explain better how to use them in the custom layers from my tutorial.
Tutorial Link: Ultimate 3D Weapon Tutorial For Portfolio
Alpha can be downloaded here: DOWNLOAD ALPHA
Hi everyone,
In case you missed this, the tutorial is up on the marketplace.
Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!
Hi, I’m Laurentiu — a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends. After years of being asked to share my process, I’ve finally created a tutorial designed specifically for artists who want to create stunning, portfolio-ready 3D weapons.
Tutorial Video Presentation.
Complete Edition Content:
What You’ll Learn:
This fully narrated, 6-chapter tutorial walks you through the entire pipeline, from high poly to final render.
Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills, or learn how to texture realistic weapons and make beautiful renders, this tutorial will get you there.
Designed for intermediate to advanced artists, but clear and structured enough for beginners who want to grow fast.
If you have any questions don't hesitate to ask.
For a limited time VOUCHER CODES can be found on my Discord Server.
Contact:
Hi everyone,
The wait is almost over, release will be tomorrow.
Check out this little teaser with the final result from the tutorial.
If you have any questions don't hesitate to ask on my Discord Server
Enjoy!
Hi everyone,
After many years of doing weapons for my portfolio and also working for games like Apex Legends, Call of Duty games and many more I always wanted to do a tutorial showcasing my workflow of creating high poly, low poly, uv's, bake, textures and rendering for a portfolio piece.
Since many of you asked when I will do it... soon will be ready. So here is what you will get:
Chapter 1 - High poly
We will be starting from a rough blockout in Plasticity, creating the high poly and we will be sending that in Zbrush for Dynamesh - Polish process so we can get all the hard edges smooth.
Duration - 18 hours
Chapter 2 - Low poly
Sending all objects from Plasticity to Pixyz for low poly generation and importing in 3ds Max for optimization. We will not go to low in optimization since this will be a portfolio piece.
Duration - 8 hours
Chapter 3 - Uv's
We will do the unwrapping and packing using 3ds Max and RizomUv
Duration - 6 hours
Chapter 4 - Baking
For the bakes we will be using 3ds Max to prepare the high poly and low poly for export and Marmoset Toolbag to generate our maps.
Normal Map, AO, Curvature, etc...
Duration - 1 hour
Chapter 5 - Texturing - in progress
Chapter 6 - Rendering...soon
You can also see how to troubleshoot any problems that may happen during the tutorial.
Everything is explained with voice but keep in mind this will be an intermediate to advance tutorial.
While I do explain what I do, I will be using a lot of shortcuts so you need to have some knowledge using those programs.
If you have any questions I will be happy to answer them on my Discord Server
Thanks!